Euclideon Makes World’s Most Realistic Graphics
5:30 he suggests 3d environment scanning business opportunities.
5:30 he suggests 3d environment scanning business opportunities.
Johannes Kopf | Michael Cohen | Richard Szeliski | ||
Microsoft Research | Microsoft Research | Microsoft Research |
We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyper-lapse videos, i.e., time-lapse videos with a smoothly moving camera. At high speed-up rates, simple frame sub-sampling coupled with existing video stabilization methods does not work, because the erratic camera shake present in first-person videos is amplified by the speed-up.
We are working hard on making our Hyperlapse algorithm available as a Windows app. Stay tuned! Update: click here to read about the difference between Microsoft's and Instagram's hyperlapse algorithms.
This video provides a more technical explanation of our system: |