Friday, January 24, 2014

Floyd Table Legs

Floyd Table Legs

FLOYD TABLE LEGS

Take control of your furniture needs with the Floyd Table Legs, a simplistic and ingenious clamp-like design which allows you to make a table of just about any flat surface. Get creating, get imaginative, it takes just seconds to bring your ideas to life, and not only do they allow you to incorporate some sustainability, but the legs themselves are forged by local partnerships throughout the Detroit area.
floyd-table-legs-01
floyd-table-legs-02

Tuesday, January 21, 2014

Texas charter schools: Curriculum teaches creationism [Read: Ignorance].

Texas charter schools: Curriculum teaches creationism.

teachthecontroversy_6000years
Photo from Teach the Controversy T-shirts
As usual, when I write about this topic, let me start off by being very clear: Young Earth creationism—the idea that God created the Earth 6,000 to 10,000 years ago, borne of a literal interpretation of the Bible—is wrong. It is provably wrong, and in fact it is a violation of the United States Constitution’s First Amendment to teach it in public school.
So why is Texas (and with new schools opening, also Arkansas and Indiana) spending a whopping $82 million of taxpayers’ money every year to teach it?
This revelation comes from Zack Kopplin, who wrote a devastating article here inSlate about his investigation of Responsive Education Solutions, a group of publicly supported charter schools that currently has more than 65 campuses with 17,000 students enrolled. Kopplin obtained a copy of Responsive Ed’s workbook for biology that is used throughout their charter system, and what’s inside is disturbing, to say the very least.
The workbook, called a “Knowledge Unit”, is loaded with creationist propaganda, both subtle and overt. A large fraction of the curriculum in it is devoted to creating doubt about evolution (and other scientific fields) and to promoting a completely false controversy about the scientific facts of biological evolution.

Thursday, January 16, 2014

Fluid Grids · An A List Apart Article

Fluid Grids · An A List Apart Article: "


Issue №279

Fluid Grids

by ETHAN MARCOTTE Published in CSSHTMLGraphic DesignLayout & GridsResponsive Design ∙ 81 Comments
Early last year, I worked on the redesign of a rather content-heavy website. Design requirements were fairly light: the client asked us to keep the organization’s existing logo and to improve the dense typography and increase legibility. So, early on in the design process, we spent a sizable amount of time planning a well-defined grid for a library of content modules.

Wednesday, January 15, 2014

Common Techniques in Responsive Web Design - SitePoint

Common Techniques in Responsive Web Design - SitePoint:

"Figure 6. Maximizing Impact at Higher Resolutions

Techniques for Responsive Layout

Great, so how do we implement this kind of experience? Generally, the adaptive layout for Web sites boils down to two techniques:
  • Identify break points where your layout needs to change.
  • In between break points, scale content proportionally.
Let’s examine these techniques independently.

Scaling Content Proportionally Between Break Points

As pointed out in the evaluation of microsoft.com, the relative layout of the header, hero image, navigation area and content area on the home page do not change for a screen width of 900 px or higher. This is valuable because when users visit the site on a 1280 x 720 monitor, they are not seeing a 900-px wide Web site with more than 25 percent of the screen going to whitespace in the right and left margins.
Similarly, two users might visit the site, one with an iPhone 4 with 480 x 320 px resolution (in CSS pixels) and another using a Samsung Galaxy S3 with 640 x 360 px resolution. For any layout with a width less than 512 px, microsoft.com scales down the layout proportionally so that for both users the entire mobile browser is devoted to Web content and not whitespace, regardless of whether they are viewing the site in portrait or landscape mode.
There are a couple of ways to implement this, including the CSS3 proposal of fluid grids. However, this is not supported across major browsers yet. You can see this working on Internet Explorer 10 (with vendor prefixes), and MSDN has examples of the CSS3 grid implementation here and here.
In the meantime, we’re going to use the tried-and-tested methods of percentage-based widths to achieve a fluid grid layout. Consider the simplistic example illustrated in Figure 7, which has the following design requirements:
  1. A #header that spans across the width of the screen.
  2. A #mainContent div that spans 60 percent of the width of the screen.
  3. A #sideContent div that spans 40 percent of the screen width.
  4. 20-px fixed spacing between #mainContent and #sideContent.
  5. A #mainImage img element that occupies all the available width inside #mainContent, excluding a fixed 10-px gutter around it.
Set Up for a Fluid Grid
Figure 7. Set Up for a Fluid Grid
The markup for this page would look like the following: ...."

List of displays by pixel density - Wikipedia, the free encyclopedia

List of displays by pixel density - Wikipedia, the free encyclopedia:

List of displays by pixel density

From Wikipedia, the free encyclopedia
This is a list of selected devices’ displayed pixel density in pixels per cm (ppcm) and pixels per inch (PPI). A display device has a limited number of pixels it can display, and a limited space over which to display them. On a small portable computer or cell phone, a higher pixel density is desirable, as these devices are designed to be viewed up close.
The highest pixel density screen, currently as of April 2012, is MicroOLED's 5.4 MP .61" micro display, with a calculated ppi of over 5400.[1]

14 Design Trends for 2014

14 Design Trends for 2014
Quoted from Gizmodo.com

14 Design Trends for 2014


14 Design Trends for 2014

1. Theming Apps

14 Design Trends for 2014

2. Color as Affordance

14 Design Trends for 201414 Design Trends for 2014





4. Parallax


14 Design Trends for 201414 Design Trends for 2014

5. Blur. Lots of Blur

14 Design Trends for 2014

6. Experimentation with Navigation Systems

7. Experimenting with Transitions

8. Importance in the Details

14 Design Trends for 2014

9. Content Impermanence

10. Better Use of Sensors

11. Single-Use Pages

12. Browser's Integration with OSes

14 Design Trends for 2014

13. Physical Products Coinciding With Apps

14. The Full Experience

I fully expect much debate and discussion to take part as a result of this, so be it in the comments below, a tweet my way, an email in my inbox, or a followup to this list on your own blog, I'm anxiously awaiting to get the conversations rolling. If you go with the latter of the above options, I'd love to have you shoot the link my way so I can take a look at it!"

Redesigning One of America’s Most Popular News Sites

USAToday.com: Redesigning One of America’s Most Popular News Sites
Quoted from blog.f-i.com:
"Many weeks spent in discovery yielded a series of insights that equated to a world-class primer on how people read the news. Informed by natural behaviors – Mom starts with the Life section, Dad with Sports, for example – one key insight was that it’s very rare for any reader to consume the entire newspaper from front to back. Any UX or Visual designer could pick up our comprehensive analysis and within hours be an expert ready to deliver on the designated vision established. Very quickly the framework took shape, and a brilliant disruption of the section-by-section analog convention was the basis of our philosophy.
Analog sectioned manner to read news
irene_soundbiteMost people don’t end up at a news site on the home page. Instead, they’ve likely landed via organic search, social media, or an email forward. This led our architecture to serve those habits and patterns. Our solution involved a radical simplification of a typically very deep framework, essentially providing a two-level structure, with individual articles being the primary focus. Assigning each a unique URL, and layering them directly over the main section page behind it, allowed users to easily share or link to a particular article, and continue reading from article to article without ever having to hit the home page.
Digital sections broken up
Essentially creating one long page for each section, the hovering articles became the heroes, and this philosophy became the basis for the entire experience. An added benefit to this simplified approach is that the resulting flat architecture made for massive efficiencies in the development of UX and Design templates. This modular approach offered economies of time, effort, and total costs as well. Instead of unique layouts for each and every section, we found the critical path toward most sensible delivery of a vastly diverse set of information. This provided a streamlined and flexible format that catered to user needs, as well as the swift evolution of ever-changing news cycles. "

Tuesday, January 14, 2014

Shiny Web Features | Edge Reflow CC (Preview) | Edge Tools & Services | Adobe & HTML

Shiny Web Features | Edge Reflow CC (Preview) | Edge Tools & Services | Adobe & HTML: "

Adobe Edge Reflow

Adobe Edge Reflow CC (Preview)

Design the responsive web.














Easily create responsive designs.

Breaking Ground

Breaking new ground is nothing new for Edge Reflow, and we're continuing to incorporate new technologies as quickly as possible. Be warned though -- the rest of the web might need some time to catch up, so not all of these features are compatible with all browsers. Get the details from Web Platform team.

Edge Reflow Feature: Improved layout

Regions

Right-click to convert any box into a region. All of the content in this box, including text and images, will then become "flowable."
Edge Reflow Feature: Improved layout

Region containers

Add images and text that flow from one region container to the next across your design canvas.
Edge Reflow Feature: Multi-page designs

Edit content

Double-click a region to access the entire flow. Add or edit your content, or simply double-click to return to the design canvas.

Demo time!

Check out these projects that use CSS Regions for flowing content:
National Geographic projectBike & Co project

Learn More

Want more information about the CSS Regions spec or looking to just learn more?

Browser Support

CSS Regions is available in Safari 6.1+, iOS7 Safari, and is coming soon to other browsers.

Saturday, January 11, 2014

Wednesday, January 8, 2014

3D Printering: Making A Thing With Blender, Part II

3D Printering: Making A Thing With Blender, Part II

3D Printering: Making A Thing With Blender, Part II

printering
So you have a 3D printer and need to print something of your own design. That’s a problem if you don’t know how to create and edit 3D objects.  In this post, we’re continuing our previous misadventures with Blender by making a ‘thing’ torn from a very old book on drafting.
Previously, we’ve made the same part in other 3D design packages. Here’s some links to those other ‘Making a Thing’ posts:
We’ve already done half the work to make a ‘thing’ in Blender, so now it’s time to finish the job. Check out the rest of the tutorial below.

Our Thing

EngineeringDrawing
To the right is the ‘thing’ we’re making for all these 3D Printering tutorials. It’s taken out of the 4th edition of Engineering Drawing (French, 1929, p. 105). Yep, it’s an 85-year-old drawing with fractional inches. It serves our purpose, though: a template with which to make something with a 3D CAD package.
By the way, if anyone out there has a 1st edition of Engineering Drawing, I’d love to see if this object actually goes all the way back to the 1911 volume.

The Curse of Blender & What We’ve Done So Far

In the first part of this tutorial, I said using Blender to create a simple mechanical object like our ‘thing’ is akin to using a bulldozer to build a sandcastle. I’m still standing by that assessment. If you want to make precise mechanical parts, don’t use Blender. Blender is a tool for organic and sculptural forms. Want to print out a plastic tree? Blender is a great tool. Want to model some Greek and Roman statuaries? Blender is a great tool. Need a part for a mechanical device? Don’t use Blender. It’s not the right tool for the job.
In the first part of this tutorial, we took a look at the idea behind Blender – mesh editing – and how to interact with vertices, edges, and faces to make a thing. With all the introductory stuff out of the way, it’s time to finish the job.

More Building Of A Thing

donut
To the right is where we left off with the last part of this tutorial. It’s basically just a washer, but the dimensions are correct for the thing we’re making. There are a few things we need to do before this ‘thing’ is done though:
  • Add the 3/8″ slot on this washer
  • Add the 2 3/4″ wide flange thingy
  • Add the 1 1/2″ wide flange
  • Build the mounting bracket with the countersunk hole
Not too bad, and we can do these piecemeal.

Tuesday, January 7, 2014

Friday, January 3, 2014

Trailer Hitch Hammock | GearCulture

Trailer Hitch Hammock | GearCulture
Trailer Hitch Hammock

TRAILER HITCH HAMMOCK

Outstandingly original, convenient and comfortable, Trailer Hitch Hammock hooks to the back of your pickup to provide instant outdoor luxury. The 250-pound capacity suspended chairs even come with their very own suspended foot ottoman and are sure to attract the odd envious glance from lesser-prepared and less comfortable fellow campers or fisherman.

Thursday, January 2, 2014

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