How to model a motorbike fairing using NURBS
How to model a motorbike fairing using NURBS
Hi there,
this is a tutorial on how to model a fairly smooth and organic-looking fairing of a Suzuki GSX-1300 Hayabusa motorbike
We're going to be using both patch modeling ,more specifically,a technique called "lofting" (consisted of two or more
NURBS splines connected together with a flexible NURBS surface in between,hence the term "patch") and polygonal modeling,taking advantage of the many new modeling tools available recently in Blender (such as the Knife tool,Vertex slide tool and many more)
by the end of this tutorial we should know how to effectively model any smooth organic surface consisted of a single patch through using a variety of techniques
here's the link to this tutorial :
http://www.youtube.com/watch?v=K4BFucZameg&feature=plcp
NOTE : Please feel welcome to download these "blueprint"-looking reference images below and freely use them in your own modelling projects if you wish
hope you'll enjoy this!
Peter
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